

Many of my friends who start Factorio for the first time get bored around that stage in the vanilla game. Pollution processing unlocks around the same time as oil, giving you something tangible to work on while waiting for the many oil-based techs to research. To get rid of pollution entirely, you can invest in Waste Treatment and Coal Liquefaction to turn pollution into oil products. Alternatively, you can spew it at attackers from Toxic Turrets. You can collect, transport, and dump pollution into the environment, creating poisonous clouds to slow and damage attackers. Passive defenses are still an option, but with this mod, you're rewarded for investing in more complex systems. In addition, turning pollution into electricity or oil products requires blue xenomass, acquired by killing alien creatures. This gives a reason to go out and fight the aliens, something missing from the game after Alien Science was removed. Destroying alien nests provides the red xenomass necessary to build pollution collectors. The native life is capable of absorbing pollution.
Factorio pollution mod#
This minimalist mod stays close to the vanilla experience, adding only what's necessary to accomplish these goals. This makes Factorio more fun by turning pollution and combat into an interconnected system you actively engage with, instead of just tossing down laser turrets and forgetting about both.
